Download European Air War 1.28c Patch
EAW 1.28 1024 exe is released. You can find it here: This release should be installed after EAW 1.28c. You can find EAW 1.28c here: European Air War - Readme! © 1998 MicroProse Software, Inc. All Rights Reserved.
The SEAWC Code Group have released the 1.28 patch. Link on Tally-ho latest news page OR Primary Download Site: HERE OR Mirror Download Site: HERE. The ultimate source of patches & addons for European Air War. Download unofficial patch 1.28 (48MB) List of changes in 1.28.
1942: The Pacific Air War and MICROPROSE are U.S. Registered trademarks and European Air War is a trademark of MicroProse, Inc.
Or its affiliated companies. All other trademarks are the property of their respective holders. Uses Smacker Video Technology, Copyright © 1994-1996 by RAD Game Tools, Inc. 3D models in Intro, AutoPlay screen and Hangars by REM Infografica TM. EAW 1.28d 1024 Installation: 1. Install the game from the CD, either by the copy-paste method (see the 1.28c readme for details) or copy an existing installation to a new directory.

Apply the 1.28c patch. Install this patch, allowing it to overwrite all files. If you use OAW, you can install to an 'E' file and use OAW to install / uninstall. General Notes: This modification increases the resolution of the menu screens from 640 x 480 to 1024 x 768.
This has several effects. For computers suffering the 7217 error (which was fixed in 1.28b) but still suffer screen tearing, and also for those that do not display the briefing screens properly, these problems should be fixed.
There are still a couple of video cards that exhibit problems, but this should help the vast majority. None of the changes in this modification affect game play. It should be noted, however, that any campaign game that uses unique menus will need the images changed to the new size. This is a fairly easy task using available tools. Only screens that have moved text and/or hotspots will then be affected, with the exception of the Career screen. This screen should still be usable, but the placement of the three campaigns may not be centered.
Modded campaign files will be available in due time. Changes to the program include: 1. All screens and menus changed to 1024 x 768 resolution. New Career screen and sprites. The hanger screens have had the sprites removed. The multiplayer selection screen has a new layout.
The debriefing screen has a new look, and you first appear before your CO. The 'fuel gauge' before entering the flying portion of the game now appears if your ini setting is 1024 x 768. Each nationality now has it's own arming screen. These are CHALK3D.MPC (US or Default), CHALK4D.MPC (German), and CHALK5D.MPC (British). If chalk4d.mpc and chalk5d.mpc are not present, the game will default to chalk3d.mpc.
The fonts may appear small in many cases, and in some, too small. The game uses font sprites in most cases, not Windows fonts, and changing the sizes of existing fonts is a matter left to future mods. The WSPRITES.CDF has all the hanger sprites removed, and some custom ones added. The PIC. Netkas Pc Efi 10.6 there. CDF file has all the 'extra' graphics removed that are not used in the game. This was done to decrease the download by 9 megabytes. Also included are the changes made by Knegel and Mr.
Jelly in their MP series, many of which are for online play. These include: 1. Multiple controllers. You can now add rudder peadls or a seperate throttle to your set up. An example Mr.
Jelly used to get rudder pedals working with his joystick: [CONTROLS] Force Feedback=0 Force Feedback Gain=0 Flight Sensitivity=0.560000 Camera Sensitivity=5.000000 Swap Mouse X=0 Swap Mouse Y=0 Windows Joystick=1 JoystickDeadZone=4 ============================ Device Port1=2 Device Port2=1 Rudder Device=1 Throttle Device=2 Stick Device=2 Device Port1 and Device Port2 define which devices get used. There might be 3 or more. Note: Only the Stick keys of 'Device Port1' get used in EAW.
If you want to also use the stick keys of 'Device Port2', this controller needs to use stick control software, which will allow you to assign Keyboard keys to this controller. These assigned keys can then be used in EAW.
An example from Knegel: 'I have a very cheap stick, without software, set up in the EAW.ini to use it as 'Device Port1', so the buttons work. Additionally, I have a Logitec WingmanExtreme3dPro. With help of the Wingmand Profiler software I am able to assign keyboard buttons to the Stick buttons. Now i can(could) use the buttons of both sticks in EAW.' The Mousewheel can be used as a throttle by setting Set Throttle Device=0 in the eaw.ini file. This is very handy for those that use mouselook to look around. Now you don't have to take your hand off the mouse to adjust the throttle.
Rearming feature for online play. Just land and move close to a hanger and wait a bit to rearm. While waiting for the guns to be rearmed, you can select a loadout (if available for your plane-type) by pressing one of the following keys: F1 = 'Bomb(s) loaded' F2 = 'Rockets loaded' F3 = 'Gunpods loaded' F4 = 'Extra fuel loaded' (only offline) F5 = 'Torpedo(s) loaded' (only offline) BackSpace = 'Unloaded' If you choose a loadout that is not available for your plane, then 'Unloaded' is displayed. The 'Kill Shooter' feature.